A Specific Review - Spirit Island (the Base game)
I was late onto the scene of cooperating games. I remember trying out Lord of the rings back in the day but while it was cute its premise didn't make much sense to a young mind. "How is a game where there are no real opponents a game, who will check that we're following the rules even? This doesn't make much sense." I thought and yeah, I was young but the sentiment kept with me while my family and various other playing groups tried out games like Pandemic or Hanabi and the likes . I was glad that they were having fun but it just wasn't board gaming to me. The issue with the rules checking was a real one even when I got older. When every player is an opponent to each other everybody has an incentive to make sure that the rules are followed properly so the playing field stays leveled - when your opponent is only the game itself, why would anyone care if you make some rule details easier for your group? Would the "green disease" of Pandemic get mad? ...